Retrieved 2020-05-06

Wilds Unknown All Sets Sealed Products Vibes Birb & Pengu Legend of the Lils All Sets Sealed Products Sorcery: Contested Realm Gothic Dragonlord Sealed Products Bo Jackson Battle Arena Tecmo Bowl The Griffey Set Sealed Products Wonders of The First Call of the Stones Existence Sealed Products Flesh and Blood Mastery Pack Warrior Omens of the Third Age All Sets Sealed Products Star Wars: Unlimited Legends of the Force Jump to Lightspeed Sealed Products My Little Pony Friendship Begins Sealed Products CookieRun: Braverse Arena of Glory Age of Heroes and Kingdoms Sealed Products Supplies & More New Supplies Heavy Play Sleeves Deck Boxes Playmats All Supplies Lots & Collections Gift Certificates Digital Products Sell Your Cards Get Started Sell Magic: The Gathering Sell Riftbound Sell Disney Lorcana Sell Flesh and Blood Ship + Sell Events SCG CON Magic RCQ Search SWU Qualifiers Tournament Coverage Community Articles Deck Database MTG 2026 Set Schedule Commander VS The Spike Feeders Nasty End The Lord of the Rings Non-foil - #099 Magic: The Gathering Nasty End The Lord of the Rings Non-foil - #099 Magic: The Gathering $0.29 (You save ) Condition: (Required) Near Mint Played Heavily Played Quantity: Decrease Quantity of undefined Increase Quantity of undefined Add to Wish List Create New Wish List Related Products Nasty End Quick view Choose Options $0.49 View Details Nasty End Quick view Out of stock $0.75 Out of Stock Nasty End Quick view Choose Options $0.29 View Details Quarrel's End Quick view Choose Options $0.29 View Details Bag End Porter Quick view Choose Options $0.29 View Details Close

These cards include Disenchant, Terror, Braingeyser, Shivan Dragon, Black Lotus, and Regrowth
(They can't be blocked by creatures with greater power.) : Creatures you control get +1/+1 until end of turn
Enchantment Color tag templates(None) Might Makes Right At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn
it ensures well waste little, if any, of our mana each turn for maximum efficiency